Originally posted by McGeeZac:Vodyani faction * Arks a are cool gameplay mechanic, even if the constant refits are kinda annoying. * Ties with Riftborn for my second-favorite diplomacy dialogue behind Horatio. * maybe not the most interesting faction to play as, but definitely a well-balanced one. * was my favorite faction in the original ES Koyasil is actually a sentient Lost planet just like Auriga was (except almost perfectly healthy instead of dying) and the Unfallen are to Koyasil as the Allayi were to Auriga. * Faction quest ties in with both the Academy Quest AND indirectly with Endless Legend. * Solid and interesting take on what a race of tree people would actually behave like. * innate stealth + 4 utility slots = best explorers in the game * I also really like them conceptually - they're easily the most ALIEN race in the series, way beyond even the Unfallen and the Riftborn. Sure, the Vodyani and Riftborn are OP, but the UC takes it to an absolutely LUDICROUS degree, and it's AMAZING. * Not gonna lie, I actually love how silly OP these guys are and how asymmetrical their playstyle is compared to every other faction. It also has a lot of synergy with their Dictatorship government type and actually encourages you to swap political parties to adapt to different situations. * I actually really like their gameplay affinity - it rewards you for playing well and punishes you for playing badly. * Probably my favorite ships in terms of aesthetic design. * You get a much better sense of what their culture is actually like compared to the first game. * Sure the Vaulters might have a colonizer with 5 engines, but these guys don't even NEED colonizers. * Big on trade and economy, which again, is a big plus for me. * Love the mobster aesthetic, which really comes through in the faction quest and the music * Easily my favorite opening cutscene out of all the factions. * Great QoL - Argosy has potentially 5 engines, which is crazy for a colonizer - unique engines double as repair modules - portals are super convenient in general - Carriers have EIGHT freaking utility slots lol - used to have the best exploration ships in the game before the UC came out. * Also neat having a faction that specializes in ground combat * They might not have the strongest ships in terms of raw combat ability, but their privateer / boarding-pod fighting style really appeals to me. * Loved their faction quest, great continuation of their story from Endless Legend, actually ties into the Academy quest, and gives a whole new meaning to the opening title cutscene of Endless Legend. * Faction also has great scouting and heavy luxury resource output, which is great since trade and exploration are two of my favorite aspects of the game. * Fun gameplay affinty - not too overpowered, but has lots of potential and adds a lot of replay value. * Loved his faction quest, especially the twist ending route. Sure he's a total narcissist, but he actually has the chops to back it up.Īlso his diplomacy dialogue is hilarious. Self-made trillionaire, single-handedly reverse-engineered and MASTERED Endless cloning tech to ridiculous degree, and built his own empire from scratch. Ooooooh, it's really hard to pick a single favorite, so Instead I'm gonna list the factions I like the most and what I like about them, in no particular order. But I DO enjoy playing the faction a good bit, so far ^^'. That's about all I have they're too new for a more informed opinion.Very different mechanics! Although this could be a "con", for many people, I'm sure.Slightly slower, more methodical expansion than many factions.Note that you'll often be WAY ahead in tech, played properly =). 2nd-tier (3 CP) attack ships a little weaker, at the same tech level, than many other factions.Pleasing (to me) questline, including meaningful interaction with Auriga.Excellent colonizer (the Argosy), which a) starts colonies *instantly* (no outpost delay or drag on your economy), and b) is the fastest early ship.Excellent Science economy, if slightly lackluster in Industry.VERY strong and versatile scout hulls, excellent for early "glass cannon" rushes but also quite good as *scouts*.As OP as any other single OP mechanic in the game (and there are many). Pros and cons of both ("vanilla") races, in my opinion: Although the UC is more difficult to use as a custom faction (you have to give up a lot of traits) =o. Both have relatively interesting questlines and (to me) pleasing, unusual mechanics.
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